Minor Treat
The Enclave Syndicate Dark Taboo
107
|
Posted - 2013.09.09 13:26:00 -
[1] - Quote
ROEG X wrote: Dust 514 feels like Call of Duty, it's not about you having that awesome drop suit and those high end modules to keep you alive but it seems like the gameplay has moved towards who can shoot who the most and walk away ( No skills required). I used to like the fact I could dodge bullets and when I got hit I was able to escape, re- position myself and re-engage to kill my opponent that was cool. Now if you get hit by someone's bullets it slows you down giving the shooter more of an advantage to finish you off faster, there's no counter, once auto aim and the hit detection finds you, you are pretty much dead on sight.
You are so right about hip fire but the hit detection is super powerful as well. If you get hit your done, no strafing or trying to run for cover, your enemy is gonna dominate you without you even trying to put up a fight back. You might as well pick a corner or some dark little hole and sit there and just hip fire your way to the top of the leader boards Call of Duty style.
Also I've notice when you zoom in on your target it is alot slower to hit your target because 9 times out of 10 he's hip firing and you are zoomed in trying to get a more accurate shot. I always thought zooming in would make your shots more accurate and hip fire would make your shot less accurate. Well I guess with auto aim everyone can be expert shooters now. I am going to disagree with you there buddy, before escape shots was simply way to effective. Before you could get nailed by 25 rounds and zip around the corner, if you get hit in this game's patch you're getting hit more than 10 shots before you die. Unless your using light frame suits the average kill is 15 to 20 bullets shot with any automatic. if your getting hit that much in the open, then you're not utilizing cover appropriately. This game in survivability is the highest i have ever seen in any shoot out there. If i can nail an enemy 20 to 30 rounds he should go down regardless of weapon class or level. with the aim assist shooting feels more comfortable than ever did before. I really just a process of readjusting new skills for the shooting because no one can do the matrix and strife left and right all day long and miss. And from personal experience the only reason its hard to hit a target in a videogame is because of the controller thumb sticks. I've seen kids with the worst IQ nail shoots from over 200 meters without breaking a sweat. |